WebThis tool allows you to create an arc by specifying two or three endpoints and then manipulating the center point/radius. To create a two-point arc Select Create > Curve Tools > Two Point Circular Arc. Click to place the first endpoint, an on-curve point, and the second endpoint of the arc. Maya shows a manipulator for the new arc. Do any of the following: … WebOct 5, 2015 · 1 Create cylinder > open channel box. 2 change Sub caps to 0 and subdivsions axis to 12 (Reading the tut it tells you 12 but he is using 20 - bit misleading) 3 Select the face on bottom and top and then select Edit Mesh > Face > Extrude. Here click the blue box which will activate the middle box. 4 To match the tut scale it in, then press "G ...
Does it make sense to have quads when closing the circle? : r/Maya …
WebFeb 25, 2024 · Perfect 90 degree cylinders in Maya 2024 Braytonks3D 641 subscribers Subscribe 702 Share 24K views 3 years ago In this video, I cover three different methods that can be used to make a cylinder... WebIn the video I move the object to the left then snap the pivot point (As per tip 02) back to the center grid using the X key Select the object then navigate to the menu Edit > Duplicate special then hit the little box to the right, this little box opens up the options, this applies to ALL menu items Ok this is where we have some fun. mildrith
Cylinder issue - probably very straightforward - Simply Maya User …
WebSep 25, 2024 · (Tip: Hold Down CTRL+SHIFT then Middle mouse click to add an edge loop in the center.) This took some connecting using the same tool but got a cut all the way around to follow to the inside of the cylinder too. Edge Loop Inserted and connected using Mutl-cut tool. Then selected 4 vertices and scaled to make the hole more circular. WebAug 6, 2024 · One technique is: 1) Mesh > Fill Hole to cap the cylinder 2) Use Multi-Cut to slice across the cap alternating horizontal and vertical cuts. Just click on the two … WebJan 14, 2006 · In Rhino, one just creates the sphere, then a cutting plane and use the cutting plane to split the sphere… there you have it … two sphere halves. While I have it out on the chopping block :eek: to be honest … how does Maya compare to Rhino (or C4D) for “ease” of NURBS modeling or just modeling in general ? thanks, bob mild ringworm in cats